About

GlintBox started as a group chat where four friends kept arguing about which mobile game deserved space on our home screens. At some point the notes got long enough that we turned them into a site. That's the whole origin story — no boardroom, no marketing plan.

We cover every genre because our tastes are all over the map. One of us lives for turn-based strategy, another can't stop replaying arcade runners, and someone always has a cozy simulation open on the bus. That mix keeps the coverage broad and keeps us honest with each other.

Games get picked one of two ways: either something is trending and readers ask about it, or one of us stumbles on a title and can't shut up about it. We install, we play for days, and only then do we write. Nothing shorter than a proper session ever makes it onto the page.

We don't chase release-day clicks. If a game needs a week to reveal whether it's shallow or deep, it gets a week. Slower, but the reviews age better.

Marek Halvorsen — Marek has been reviewing games since flip phones ran Java apps, and he still keeps a spreadsheet of every title he's finished. He edits GlintBox from a cramped desk piled with charging cables.